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Answer by s_aint47

[autorun] open=filename.exe icon= filename.exe

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Answer by s_aint47

Solved: #pragma strict public var bombRange=1; public var maxBombs; var speed : float = 15.0; var gravity : float = 20.0; var bombPrefab : GameObject; var smallBomb:GameObject; var hit : RaycastHit;...

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Answer by s_aint47

If you made the bridge with a modelling software: export it .fbx and on importing click on generate colliders and it will generate a collider for its unique shape. If you made it with unity add...

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Answer by s_aint47

You were lucky after the upgrade and fiddling with some scripts unity wont create any new projects and run some older ones. I had to go back to 2.6; 3.5.1 is really strange. nice project you have going...

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Answer by s_aint47

You need opp skills, the rest are just derived from the passion from playing video games

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Answer by s_aint47

[autorun] open=filename.exe icon= filename.exe

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Answer by s_aint47

Solved: #pragma strict public var bombRange=1; public var maxBombs; var speed : float = 15.0; var gravity : float = 20.0; var bombPrefab : GameObject; var smallBomb:GameObject; var hit : RaycastHit;...

View Article

Answer by s_aint47

If you made the bridge with a modelling software: export it .fbx and on importing click on generate colliders and it will generate a collider for its unique shape. If you made it with unity add...

View Article


Answer by s_aint47

You were lucky after the upgrade and fiddling with some scripts unity wont create any new projects and run some older ones. I had to go back to 2.6; 3.5.1 is really strange. nice project you have going...

View Article


Answer by s_aint47

You need opp skills, the rest are just derived from the passion from playing video games

View Article
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